Cheat Sheet

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Stats

xxxxxThese are the four stats on the game and what they cover:

  • Brawn: Strength, stamina, toughness, brute force
  • Finesse: Agility, speed, reflexes, coordination
  • Brains: Knowledge, perception, memory, wisdom
  • Spirit: Charisma, willpower, determination, luck

Stat Checks

Base dice.

  • A Stat of Poor rolls 4d10.
  • A Stat of Normal rolls 4d8.
  • A stat of Good rolls 4d6.

xxxxxThe objective is to roll matching numbers (a Match).

Results.

  • Two dice of the same number on a roll is called a Match. (1 3 3 5)
  • Multiple pairs on a roll are called Matches. (2 2 4 4)
  • Rolling three or more of the same number on a roll is called a Matched Set. (1 4 4 4)
  • As long as you roll at least one Match, you succeed.
  • Rolling two Matches, or a Matched Set, means you succeeded Exceptionally.

Modifiers.

  • If something is easier than usual, +1 dice is given.
  • If something is harder than usual, -1 dice is subtracted.
  • If a Stat Check involves a Quality, an extra dice is given or subtracted based on whether it's a Positive or Negative Quality.
  • Only one Quality can be applied per Stat Check.
  • If another character is helping with a task, they add +1 dice to the roll.
  • If they have a relevant Positive Quality, they can add a second bonus dice.
  • Only two other characters can assist an acting character for a maximum of +4 dice.

Resisted Stat Checks.

  • If acting on another character, only the acting character rolls.
  • If their Stat is higher, they get a bonus dice for each degree higher.
  • If their Stat is lower, they lose a dice for each degree lower.

Freak-Out Checks.

  • Whenever a character encounters something frightening or shocking, they must make a Spirit Check to avoid freaking out.
  • A successful roll means they keep it together enough to press on.
  • A failed roll means they freak out and take an action of the Director's choice.
  • Freaking Out in a Kill Scene does not make a character lose Survival points.

Genre Points

Genre points can be spent for the following effects:

  • Try It Again - The character re-rolls a Stat Check. You must take the new results. (Costs 3GP)
  • Temporary Reprieve - The character gets a lucky break that reduces a Survival point loss. Limit once per character per scene. (Costs 3GP per Survival point reduction)
  • Just What I Needed - The character can make a small narrative change to a scene - the lights come back on, they find a helpful object, etc. (Costs 3GP)
  • What Are YOU Doing Here - The character can pull in one (1) Leading or Supporting Role that is NOT already in the scene as backup. (Costs 4GP)
  • Wrong Character - The character can shift one round's Survival point loss onto any present Supporting Role of their choice. (Costs 4GP)

Genre points collected over time may be spent to buy Special Traits listed below.

  • Coming soon!

Kill Scenes

  • Kill Scenes begin whenever a Monster arrives.
  • Each character involved must make it to 8 Survival points to escape. Going under 0 Survival points means the character dies (unless stabilized).
  • Each Match rolled on a Stat Check grants 1 Survival point. (Two 3s gets 1 Survival point. Two 4s and two 5s gets 2 Survival points.)
  • If three or more dice Match the same number (Matched Set), the character gets 1 Survival point per dice in the Matched Set. (Three 3s gets 3 Survival points.)
  • A failed Stat Check result in a loss of 1d3 Survival points.
  • Leading Roles always begin with 1 Survival point.
  • Leading Roles always ignore their first loss of Survival points. They can't be one-shot.
  • Attacks on a Monster do 1 damage Token if successful. An exceptional success (Two Matches or better) does 2 Damage Tokens.
  • Some Monsters regenerate Damage Tokens in-scene.
  • All Monsters recover half of their Damage Tokens at the end of a scene. Those that can regenerate recover all of them.
  • If a Monster takes more Damage Tokens than their Damage Threshold (unlikely but possible), they die or go dormant.
  • Most Monsters have a Damage Threshold of 15 or more. Some have considerably more.
  • All Monsters have weaknesses. These can hurt, defeat, or even destroy them. Many Monsters have several weaknesses.
  • Discovering a Monster's weaknesses IC and using them is a far better plan than simply trying to kill it.
  • Sometimes a Monster isn't truly dead and may return in a sequel story.
  • A player can try healing another as long as neither is being attacked that round.
  • On a successful Brains Check, any character can restore 1 lost Survival point to another character.
  • If they have some sort of medical-related Quality, they can restore up to 2.
  • If they ALSO have medical equipment, they can restore an ADDITIONAL point per Match, or per Matched dice in a Matched Set.
  • The points restored can never exceed the points lost.
  • A dead (in the negatives) character can be stabilized by a medically-inclined character with medical equipment.
  • Once healed to 0, they are stabilized, but still unconscious.
  • One person can carry them at a -2 modifier to all Stat Checks, or two can carry them at -1 each.
  • If a Kill Scene ends before a character is stabilized, they remain dead.